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dc.contributor.authorBarth, Theodor
dc.contributor.editorBarth, Theodor
dc.coverage.spatialNorway, Osloen_US
dc.date.accessioned2020-09-14T09:23:23Z
dc.date.available2020-09-14T09:23:23Z
dc.date.issued2020-09-24
dc.identifier.urihttps://hdl.handle.net/11250/2677600
dc.descriptionFlyer-set: 6 numbered flyers (1 HEX), organised in 6 modular steps: 1) attempt; 2) try again; 3) do something else; 4) return; 5) unlearn; 6) cross over.en_US
dc.description.abstractThe flyer series series queries the aspects in which design can offer research qualities relevant to foundational questioning in the art-field, beyond the discursive boundaries of a discipline. It proposes a critical view of the limiting scope of ‘foundation theory’ as a general idea of what theory should do (and what theory is about). Experimental theory development is queried as an alternative to scope foundations, when the foundations are grounded in practices. The techno-cultural device is a practical concept for supporting experimental theory development, in the edgeland between digital interfaces and circulating projects & people. The concept of cultural technology I take from experimental archaeology, and exploit the distinction between this area of investigation from media archaeology (where inquiries tend to be restricted to the electronic age, or cultural repertoire). The Device series is intended for the enrichment the designs that we can foresee in what here is called the Edgeland (from lack of a better term): the contact zone between viral contamination and digital connection. Designs for teeming spaces where walls are defined and pushed; featuring the Learning Theatre (inspired by Cedric Price’s and Joan Littlewood’s shareware between architecture and AGITPROP, called the Fun Palace [transposed in the Pompidou Centre]).en_US
dc.language.isoengen_US
dc.publisherKHiOen_US
dc.rightsAttribution-NoDerivatives 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by-nd/4.0/deed.no*
dc.subjectDesignen_US
dc.subjectDevicesen_US
dc.subjectTechnologyen_US
dc.subjectCultureen_US
dc.subjectFoundation researchen_US
dc.subjectDeviseden_US
dc.subjectLearning theatreen_US
dc.subjectFun palaceen_US
dc.subjectDemocracyen_US
dc.subjectPushing wallsen_US
dc.titleDevicesen_US
dc.title.alternativeCultural Technologiesen_US
dc.typeDataseten_US
dc.description.versiondraften_US
dc.rights.holderTheodor Barthen_US
dc.subject.nsiArtistic researchen_US
dc.subject.nsiAudiovisuell Anthropologyen_US
dc.subject.nsiData scienceen_US
dc.source.pagenumber1-6en_US
dc.relation.projectProject Spinozaen_US


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Attribution-NoDerivatives 4.0 Internasjonal
Except where otherwise noted, this item's license is described as Attribution-NoDerivatives 4.0 Internasjonal